

You can make it a fighter unit by selecting a gun (which ranges from mini guns to rocket launchers. And finally on what you actually want the unit to do. Next you'll decide on what chasis to use. Now, of course, this all depends on how many wheels you have researched. When you select to design a new unit, you're presented with an opague model of a tank and a selection of wheels to choose from. After talking about designing units for so long, I suppose I should actually comment on designing. Even so, there is still alot to design that will definintly keep you addicted. This is because a different unit can just be a change in wheels or something small like that, that has no significant change over another. While the box says you can design over 2000 units, and while it's technically true, it will feel like a whole lot less. But why would you even want to find these, you ask? Because most technologies you can research include new parts to expand your designing options. You'll be rushing to destroy every base you can just to see what you can research next. In order to gain technologies to research you must find them by destroying enemy bases. There are ALOT of things to research, and you'll find yourself researching various technologies just about the entire game. You'll have basic buildings such as your factory that produces units, and a research facility where you can research new parts and defensive buildings and upgrades. Base building offers a little more than that, though it mostly is defensive buildings. No carriers or what have you to transport it, nothing.

Resource management is, simply put, finding an oil site and building a derrick on it. By Everclearules | Review Date: ApWarzone 2100, as they say, puts resource gathering and base building in the back seat, though one could argue they were left at home entirely.
